Aaron Oldenburg

A self-playing, asynchronously-networked, text-based procedural walking simulator
Continuous auto-arranging scene
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Non-interactive flower evolved from a living ruin; driftwood shaped like a sleeping person.
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An autonomous entity that communicates through weather and time
A sleepwalker visits the cremation site of Pol Pot.
Nighttime exploration of an eccentric town in the Peruvian desert
Travel through salvia space.
Explore a hypnagogic state.
A faded canvas procedural world outside the window.
VR sculpture in near-darkness, an experience for the rods of your retina.
Created using documentary process based on time I spent with the Guyanese bird-racing community in New York.
Find and place a loved one in the afterlife.
Interactive environmental narrative in Mali
A bunch of projects done between 2000-2012.

Supported by Aaron Oldenburg